Hunter Assassin 2

Hunter Assassin 2

Become the legend of Assassin and prepare for combat every starge. Use your skills and escape from the enemies.
The hunters lurk everywhere and are armed with automatic shot gun, so you must stay alert and keep a safe distance from those aggressive hunters. Each hunter destroyed you have the opportunity to get more gold to upgrade new skills to give you more speed and power to easily cross the level.
Collect stars, coins and diamonds to upgrade your skills, and become fast. Destroy every soldier in more than 20 levels and be the hunter legend

Understanding Hunter Assassin 2 Gameplay

Instructions:

Use the mouse right click to point the direction of the soldier, Touch the screen on mobile devices.

What to Expect

The objective of the game is to direct and control the elite soldier to eliminate the infiltrated enemies in each level.

Is the content in this game appropriate for kids?

No, Hunter Assassin 2 is not appropriate for a children's age group.

What genre is associated with this game?

The primary category for this game is Battle.

Which company developed this game?

The studio in charge of developing this game is kiz10.com.

What keywords describe the game?

The tags highlight themes or concepts such as fighting, survival.

Which game development platform or library was used to create this game?

Javascript is the main library used for this project.

Does the game involve blood or any graphic content?

Yes, the gameplay in Hunter Assassin 2 involves blood or blood-like elements.

Is the game designed to work smoothly on mobile devices?

Hunter Assassin 2 is available for play on mobile devices.

Is there any form of harmful or cruel behavior in the game?

Yes, there are scenes or actions that could be considered cruel in Hunter Assassin 2.

Which gender(s) is this game targeted towards?

Male players would enjoy this game the most.

Which age groups are recommended to play this game?

The primary audience for this game is players in the Teens, Young Adults age group.
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